About

lines

Hello, I'm Daniël Bouman, a Unity developer with a Bachelor's degree in HBO-ICT from Fontys University of Applied Sciences in Eindhoven, where I specialized in Game Design & Technology (GDT) and Mixed Reality (XR). I've always been drawn to the mechanics behind games, analyzing systems and behavior from a young age, which naturally led me to interactive media and immersive technology like VR.

My focus is on creating meaningfull (VR) experiences using Unity and C#. Through projects like serious games to digital twin, I've developed strong skills in game design, gameplay programming and UX design , whilst learning the basics of 3D modeling. These experiences taught me how to build solutions that are not just functional, but also user-centered and engaging.

I enjoy working in collaborative, feedback-driven settings and I'm always seeking ways to improve. Whether it's by expending my knowledge in Unity, experimenting with XR tech or expanding my skills by learning new (game) engines and code languages.

Download my resume

My Skills

lines

Core Technical Skills

Unity

Unity

Advanced

Built VR apps using XR Toolkit, prefabs, and animation-driven systems.

C#

C#

Intermediate

Unity scripting using object-oriented design, game logic, and UI states.

Game Programming

Game Programming

Intermediate

Built mechanics, UI systems, and modular gameplay architecture.

Design & Development

Game Design

Game Design

Advanced

Designed balanced gameplay systems and feedback loops for serious and entertainment games.

Git

Git

Intermediate

Team-based development using GitHub workflows, commits, and branches.

3D Modeling

3D Modeling

Beginner

Created low-poly assets in Blender and prototype environments in Unity.

Soft Skills & Strengths

Solution-Oriented

Solution-Oriented

Strong

Skilled at debugging, testing, and proposing efficient technical solutions.

Precision

Precision

Strong

Attentive to visual, functional, and technical details in development workflows.

Leadership

Leadership

Intermediate

Organized small teams, delegated tasks, and supported peers in academic projects.

What i do

lines
Front End Developer

Game Programming

While narrowing down my study to game design, I learned create web applications using C#. Nowadays, I use C# to work out my designs/ plain ideas in Unity in order to create prototypes.

Back End Developer

Game Design

I use my knowledge of game design, which I gained at my study to create new games, unique mechanics but also gamify certain business sections like onboarding.

Coding

Problem Solving

I always tackle a problem with both hands. I never doubt if I can solve it, I instantly give it my best shot. Can't I figure it out? Break down the problem and gain knowledge about these smaller problems.

My Works

lines

Vocabulary in VR

A VR educational experience to enable preschooler to brush up their vocabulary regarding the "world of work"

Maze Mayhem

Action-adventure VR experience game

Hexaguard

2.5d tower-defense game

Digital Twin

Simulation of a yet to be constructed building

Appsemblearn

Serious game to learn the low-code platform Appsemble

Evernight

2.5d real-time strategy tower defense, survival game

Silent Realm

2d adventure game

0

Years
Game Design
Experience

0

Games Created

0

Seconds on this site!
What are you waiting for?

Contact

lines