About
Hello, I'm Daniël Bouman, a Unity developer with a Bachelor's degree in HBO-ICT from Fontys University of Applied Sciences in Eindhoven, where I specialized in Game Design & Technology (GDT) and Mixed Reality (XR). I've always been drawn to the mechanics behind games, analyzing systems and behavior from a young age, which naturally led me to interactive media and immersive technology like VR.
My focus is on creating meaningfull (VR) experiences using Unity and C#. Through projects like serious games to digital twin, I've developed strong skills in game design, gameplay programming and UX design , whilst learning the basics of 3D modeling. These experiences taught me how to build solutions that are not just functional, but also user-centered and engaging.
I enjoy working in collaborative, feedback-driven settings and I'm always seeking ways to improve. Whether it's by expending my knowledge in Unity, experimenting with XR tech or expanding my skills by learning new (game) engines and code languages.
Download my resumeMy Skills
Core Technical Skills

Unity
Built VR apps using XR Toolkit, prefabs, and animation-driven systems.

C#
Unity scripting using object-oriented design, game logic, and UI states.

Game Programming
Built mechanics, UI systems, and modular gameplay architecture.
Design & Development

Game Design
Designed balanced gameplay systems and feedback loops for serious and entertainment games.

Git
Team-based development using GitHub workflows, commits, and branches.

3D Modeling
Created low-poly assets in Blender and prototype environments in Unity.
Soft Skills & Strengths

Solution-Oriented
Skilled at debugging, testing, and proposing efficient technical solutions.

Precision
Attentive to visual, functional, and technical details in development workflows.

Leadership
Organized small teams, delegated tasks, and supported peers in academic projects.
My Works
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Years
Game Design
Experience
0
Games Created
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